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Answer by chmodseven

I'm not sure what the OP's intended goal was, but for me the challenge was that I wanted my button to provide a more generous clickable "hot zone" around the visible sprites layered on it, and without...

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Answer by chmodseven

I am also encountering a weird variant of this. When I initialise my scene, I am using GetComponentsInChildren to loop through and find all UGUI child game objects containing a particular component, so...

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Answer by chmodseven

With the Standard shader, you've got yet another set of verts involved for the lighting data so the actual limit drops even further to 225 verts. Unlit and the old legacy Diffuse don't have the extra...

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Answer by chmodseven

I came across this thread while trying to solve this myself, and while the solution works well the first time you apply it, I wanted it to be toggleable and ran into an issue where wireframe mode would...

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Answer by chmodseven

In case it helps anyone, here's the steps I followed: 1. Navigate in your browser to https://www.gisinternals.com/ 2. Download stable x64 version (e.g. I got...

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Answer by chmodseven

This seems to work well enough for me with a plane and a camera in the variables: Vector3 mousePosition = Input.mousePosition; Ray screenPosition = _cam.ScreenPointToRay (mousePosition); if...

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